About Visinigiri Aditya

I'm Visinigiri Aditya — a creative developer who treats the browser as a place, not a page. I design and build immersive 3D experiences and the full-stack products behind them, end to end.

Portrait of Visinigiri Aditya

Creative developer, full-stack engineer, motion nerd.

I started with plain websites, fell into WebGL, and never climbed back out. Now I spend my days somewhere between a code editor and a 3D scene graph — building things that make people stop scrolling and start playing.

// by the numbers
4+years building for the software industry
20projects shipped
60fpsthe frame rate I defend
98average lighthouse performance score
// location

India · remote, worldwide

Generous overlap windows for calls; everything else runs async and in writing.

// currently

Building & learning

Deep in GPU land: compute-driven particles, grass fields, and making WebXR feel less like a demo and more like a product.

// the toolbox
three.jsreact-three-fiberglslgsapreactnext.jstypescriptnode.jspostgresmongodb
// principles
  • Performance is design.
  • Motion tells the story.
  • Details are the product.
  • Ship, then keep polishing.
// beyond code

Night drives, city photography, and reverse-engineering why some games feel so good to hold. Most of it leaks back into the work.

// have an idea?

Let's talk

// github activity

1227 contributions in the last year

@adityakumar48 →
01

How I got here

My first websites were static pages that did nothing but sit there — and even then, the part I loved was making them feel like more than documents. The first time I got a WebGL canvas to render something I'd modeled, the ceiling of what a website could be disappeared. It never came back.

Over the years that curiosity hardened into a discipline: prototypes before promises, frame budgets before features, and shipping before perfecting. I learned the full stack because the experiences I wanted to build needed servers, databases, and pipelines behind them — not because backend work was glamorous.

Today I work with founders and teams who want their product to feel like it was built this decade: 3D configurators customers can play with, AR that opens from a link, and websites that visitors mention to other people. If that sounds like something you need, the door below is open.

02

What I do

03

Questions I get asked

What does “creative developer” actually mean?
Someone who sits on both sides of the fence: I design motion, interaction, and 3D scenes, and I also write the production code that ships them. One person, no telephone game between design and engineering.
Do you only do 3D work?
No — 3D is the loudest part of the portfolio, but a lot of my work is ordinary full-stack product engineering: APIs, dashboards, auth, deploys. The 3D just tends to be what people remember.
Can you join an existing team mid-project?
Yes. I'm comfortable dropping into an existing codebase, matching its conventions, and owning a slice — usually the interactive or performance-critical part nobody else wants to touch.
What do you need from me to start?
A rough idea of what you're building, who it's for, and when you need it. Everything else — scope, stack, budget shape — we figure out together in the first call.